Let’s imagine a model situation. Everybody gets every day 240 Coins - something like UBI. Let’s also set that instead of allowing people consume Non-Rivalrous Goods for free (ex. open source software, wikipedia articles,…), we require them to pay something, but as much as they want. What would be the outcome of such situation?
I run (what I consider) a similar experiment, on my crowdsourced portal. Not surprisingly, different people pay different prices to read a particular post. There are folks who always pay the bare minimum the system let’s them, others set “honest” price, based on the content quality. The free-riders are easily identifiable, because they pay the same, bare minimum amount, for every post.
I want to force the free-riders to pay the “real” price for each particular post … but … what is the “real” price and how do I make the free-riders pay?
This is what I came up with. I understand that even if all actors were honest and paid what they think a particular post is worth to them, I would get a price spectrum. I expect the prices would be something like normally distributed, with the mode and median values pretty close to each other. We can take the mode and call it the “natural” price for the good, as that is the price chosen by most people.
Now that we have the natural price, we can make the free-riders pay - by a kind of “clawback” mechanism. Practically, before consuming “normally” priced the NRG, consumers would be notified that they can choose liberally any price they want, but will eventually pay the consensual, “normal” price (within some allowed range). When all is set and done, the free-riders would end up paying additional funds, while the generous users would get a refund. There are couple of ways the “all is set and done” event can be determined - I think it is a technicality.
Practically, there must be a System, that has access to users’ wallets and can add, or subtract funds to make this work. In my system - NEO - this is the case.
What could go wrong?